Human Comupter Interaction

Semestr: Winter

Range: 14+4c


Credits: 4

Programme type: Undefined

Study form: Parttime

Course language:


Students of this course develop awareness of social, ethical, cognitive and psychological problems of information technology. Multiple viewpoints to these problems are offered, together with a choice of rational methods of design, evaluation, and user research. Thus, the students are prepared to collaborate with specialists like information designers, graphic designers, and cognitive scientists, as well as perform the design themselves if required.


Course syllabus:

1. Design and society, information design, the role of designer in the society
2. User research - data gathering methods, experimental methods, interpretive evaluation methods. Ethical aspects.
3. Predictive evaluation
4. Information technology supporting work process
5. User investment versus gain: cognitive, motor, sensory load. Mental models. Conceptual model
6. Lessons learned from linguistics for the construction of conceptual models
7. Classification, classification systems, domain analysis and other sources for conceptual model construction
8. Formal languages: command, scripting and descriptive languages
9. Visual cognition. Visual elements of user interface expressing conceptual relationships
10. User interface design based on conceptual model. Standards in user interface
11. User support 9help, manuals). Technical document design. Language
12. Structure and organization of Web sites
13. Typography and the user: connotations, expectations, and tradition
14. Graphic design

Seminar syllabus:

1. Professional profile of the participants. What analogies can be drawn between applications and other objects
2. Practice: performing ergonomics experiments with workstation operation
3. Evaluation of the experiments
4. Practice: gaining user experience with a pilot application, for analysis and redesign in further seminars
5. Evaluation by cognitive walkthrough and heuristics
6. Practice: icon design
7. Conceptual model of the pilot application, acquisition of basic terms from communication protocol
8. Practice: icon evaluation
9. A toy classification system. Analysis of some phenomena in command and descriptive systems
10. Practice: setting color set of a user interface. Part I - getting started
11. Design of a windowed interface of the pilot application using conceptual model
12. Practice: setting color set of a user interface. Part II - rational design
13. Laying out a technical document using conceptual model
14. Practice: an attempt at typographic design


1. Preece, J., ed.: Human-Computer Interaction. Wokingham (UK), Addison-Wesley, 1998.